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"We've brought a lot of things back," Côté explains. Syndicate also revisits many features left out of Unity for whatever reason, be it a simple lack of time or an inexperience getting them working smoothly within the series' new engine. And it's a good compromise to make when we're looking at improving the performance of the game and making it run as smooth as possible." We didn't feel that having generic interiors throughout the city was important to the fantasy. "Because movement is so fast in Assassin's Creed, when you are in a cramped interior it doesn't feel as satisfying. "From a creative perspective it was a choice to focus on more detailed large-scale interiors - visiting important places," he says.
![assassin assassin](https://thepcgames.net/wp-content/uploads/2016/12/Assassins-Creed-Syndicate-Pc-Game-Full-Download-Highly-Compressed.jpg)
It must be tough directing the title that follows Unity, but Côté is upbeat and happy to talk about how the only history he wants Syndicate to repeat is the one his team have written in the game. "It's a combination of both creative and technical ," Marc-Alexis Côté tells me when we speak a little later. But the fiddly ability to climb through random pubs, shops and apartments is gone, replaced by buildings that are simpler in shape and placement - which also helps the game's frame-rate. Syndicate retains building interiors for its set piece locations - you will be able to enter and explore many of London's landmarks, for example.
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Unity added these to the series but filled them, largely, with cookie-cutter environments. It's also useful because of another change - the removal of most building interiors.
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It's a handy addition in a city full of tall buildings, and adds another level of parkouring possibilities. Another major addition is the Batclaw grapple line from Rocksteady's Batman: Arkham series, which was apparently invented by the Assassins some 100 years before Bruce Wayne. The cabs come in various guises, and those with a cart can be turned into a makeshift fight platform if pursuers catch up with you and jump aboard. It has freed up engine power for horse-drawn carriages, one of the biggest new additions, which can be held up and stolen and driven all over the city. Crowd sizes in Syndicate's London are smaller than those in Unity's Paris, but this also fits the time period. The improved engine leads to better gameplay, too. In the early build we played, Syndicate ran smoothly at all times. It's clear that Syndicate is an Assassin's Creed game, but it's also clear that another year of technical knowledge and fine-tuning for the game's engine has produced a far better and more stable result. The silver lining from last year is that Ubisoft gained plenty of feedback on how it needed to improve and, happily, from the sections of Syndicate we played it feels like this has to some extent filtered through. So, Syndicate faces an uphill battle to regain player confidence when it launches this November. Ubisoft patched Unity over the course of several months then offered up its biggest add-on for free, but by then the damage was done. Underneath all of that lay a decent if unremarkable entry in the series, albeit one launched alongside Rogue, a naval-focused follow-up for last-gen platforms which was arguably more entertaining.
![assassin assassin](https://par30games.net/wp-content/uploads/2016/06/Assassins-Creed-Syndicate-1.jpg)
Fan response was pretty clear: it did not. Player frustration at frame rate and graphical problems followed a bold marketing campaign that trumpeted the line: "Next-gen starts here". Ubisoft's blockbuster series took a serious knock last year when Unity launched in a buggy and broken state.
![assassin assassin](https://i.ytimg.com/vi/LEgtREETzmc/maxresdefault.jpg)
But everyone sat listening really has just one question they want answering - can Syndicate revitalise the franchise following Assassin's Creed Unity? Creative director Marc-Alexis Côté is telling us how the game introduces its two main characters, Jacob and Evie Frye, and why his team are excited about Syndicate's London setting. The surroundings are fittingly Victorian, dotted with industrial machinery that likely once ran on adorable orphan labour.
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Here is the changelog in full:Īssassin’s Creed: Syndicate – Patch 1.I'm sat in Wapping Power Station at half nine in the morning listening to Ubisoft talk about Assassin's Creed Syndicate. On another note, Ubisoft has just released patch 1.4 with a raft of performance improvements and enhanced stability.
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Thankfully, this has now been resolved in a driver update from NVIDIA which helps users with dual card setups to leverage extra performance. Furthermore, the game’s SLI support was terrible and exhibited poor scaling. Despite Ubisoft’s best assurances, Assassin’s Creed Syndicate didn’t run that well and had some fairly hefty system requirements for high resolutions. The previous title, Assassin’s Creed Unity was a shambles, and became a source of mockery due to the hilarious bugs, and broken gameplay. Prior to the release of Assassin’s Creed Syndicate, Ubisoft promised to learn from their previous mistakes and ensure the game was properly optimized across a wide range of hardware configurations.