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When you do that, go immediately and buy C&K. Play the base game a lot, enjoy it and understand its mechanics. The opinion: If you are a newcomer, avoid this game for now. If the players invest in the island defense by recruiting knights, there will be no problem otherwise, cities may turn to rubble because of those savages. Moreover, a special event die determines every turn if the barbarian fleet advances one step closer to Catan in order to pillage and destroy. Commodities are the means to inner city development and if the urban infrastructure grows enough, a city becomes a metropolis, which is worth more victory points and is immune to attacks. Apart from the usual resources of the base game, specific terrains now produce one of three commodities, provided that a city is built next to them. In C&K, this is not enough, as you must now also think about city development and defense. Settling Catan successfully was the only target in the base game. The rules: The Cities & Knights expansion adds a lot. But the gameplay starts getting a little bit repetitive, so you are thinking of reinvigorating the game with Cities & Knights. You were introduced to the boardgaming hobby with Settlers and you managed to avoid (probably) the 5-6 player expansion. If you want to keep the game simple, stick with Settlers and Seafarers, but if you’re getting bored with the simplicity of Settlers, pick up C&K.
#Catan cities and knights rules series
The new rules set will take more time to comprehend and get used to, but if you’re willing to invest the time for it, it’s worth it.Ĭ&K takes the Catan series from a simple family game to a higher level abstract strategy game. With all of the new additions, this game is also has more complicated rules.
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There are many more wood components, a lot of new cards with excellent artwork, and more tiles for the board. The components that have been added are great.
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There is much more added to the game, but these are the major changes to the game. After enough improvements, these can be worth up to two points each, and even provide protection for one of your cities from the barbarians. These trade goods can be traded for city improvements in one of the three areas. Wood, wool, and ore now all produce a special trade good instead of a second resource for adjacent cities. The other aspect of this game is the concept of city improvements.
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If Catan wins, the singular player contributing the most soldiers gets a victory point, or a bonus card if multiple players tie for the most soldiers. If Catan loses, the player(s) contributing the fewest soldiers lose their cities to a settlement. Soldiers have various abilities and are mobile, but their most notable ability is that when the barbarians attack, the collective power of all soldiers in Catan are compared against the power of the barbarians, which is equal to the number of cities in Catan. Players can also build soldiers, and activate them with wheat. The results of this die can move barbarians closer to attacking, give bonus cards to players who have city improvements (explained later). In fact, this game adds so much that it changes the game and strategy drastically, and many players never go back to base Settlers after playing Cities & Knights.Įach turn, players roll an additional die. Cities & Knights is a Settlers of Catan expansion that introduces knights, barbarians, and more to the mix.