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On a more social front, the dev teams are regulars at virtual karaoke - and to nobody's surprise, they bond and communicate via games. Using contacts from the four Blizzard buildings, the team bundled up care packages - including precious rolls of toilet paper - to distribute to employees so that nobody was left without. For whatever reason, everyone decided that that was going to be the hot commodity," said Brack. "There was the mass toilet paper shortage. For others, it's ensuring they're well-equipped when it comes to, well, the bathroom. For some, it's ensuring they have the right technology and infrastructure to work from those dinner tables. "When it was clear we were going to have to do some amount of working from home, we had individual teams take a couple of days here and there as experiments to say like, 'Hey, what breaks when you work from home?'"īut supporting employee wellbeing in a pandemic sometimes means doing things outside of the norm. "And once you start with that lens, a lot of decisions get made for you - a lot of what I think of as the right decisions." "I think the thing we did really early on, that was a really a North Star for us, was we had to prioritize employee safety as the No. The pandemic forced Blizzard, headquartered in Irvine, California, to transform how it worked, on a scale that encompassed everything from infrastructure to working from home. Twenty-one years ago, nobody on the Diablo II team could have predicted the remastered version would land in this open time slot where revivals and reboots are king. Thirty years ago, nobody at Blizzard could have predicted a pandemic would keep them all indoors and home. " it'd be awesome to give this the Starcraft Remastered treatment where we take this game and up-level it in terms of graphic fidelity but really preserve the core of what makes it great, and be very intentional with that." "We think about it as one of Blizzard's greats," said Brack.
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Is diablo 2 remastered really happening full#
And so it's sort of fortuitous."ĭiablo II, especially, is one of those games that's continually had a full force of players and modders since its original release in 2000. "These are not things that you can just kind of say 'Hey, it's retro time, let's go back in time and get in the Wayback Machine and make it all work.' We've been working on Diablo II remaster for more than two years now. "Most of the things - with one exception and I'll say the exception is the Blizzard Arcade Collection - that we are working on, we were working on before the pandemic," said Brack. Over the course of BlizzConline, lead producers and developers touched on the old, introducing remastered versions of old titles including Diablo II: Resurrected and WoW: Burning Crusade, as well as modes like Hearthstone Classic.īut none of that was planned to capitalize on the nostalgia burst - in fact, it was more of a happy accident.
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For some, that meant busting out battered old board games or watching their favorite TV shows from the '90s.ĭiablo II: Resurrected was unveiled at BlizzConline.įor Blizzard, it meant looking back at the company's best-loved intellectual properties. Given our thirst for nostalgia, it's little wonder that revisiting old hobbies became one of the most popular pandemic pastimes.
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Allen Brack and senior vice president Allen Adham to discuss the past, the present, the future and how sometimes they all kind of blend together. While Blizzard's new guard doesn't deserve full credit for Diablo II's gameplay, their tremendous efforts for preservation should be recognized.Two weekends ago, during BlizzConline - the new, socially distanced version of Blizzard's iconic annual BlizzCon convention - I had the opportunity to sit down with Blizzard president J. The point-and-click mastery of the classic is there in full force. When it comes to gameplay, Diablo II Resurrected is as sound as a Pink Floyd concert. But I've found that Diablo II is less forgiving than other ARPGs because A) it's older and B) it's built around a certain element of social play. You simply have to understand that most of the gear you find will be useless garbage that's only good for selling, not actually using.Īny ARPG has these kinds of trade-offs and gamers are mostly seasoned to this kind of thing, so it shouldn't be a problem.
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For example, it might be a fun idea to roleplay as a necromancer with a two-handed sword, or maybe you found a really really cool piece of armor that looks great and has a really interesting series of stats.but overall, it's simply just not a good fit mechanically for the experience. To me, Diablo II's fun is very much contingent on knowledge how much you know determines how much fun you have.